Background
For a while now I’ve wanted to build a second cube. Like many who have toyed with the idea I’ve considered a dozen options: common/uncommon, artifact, tribal, mythic-free, all new card frames, bigger, smaller, mutiplayer, Commander (more on this another day).
Well, I think I finally might have it. I’m going to tune the list for and then attempt to build/proxy a new cube. What is the “hook”? Well it is very small and I hope very powerful.
Basic Info
The cube will be 264 cards. This is 4*11*6 or exactly enough for a six man draft using four packs of 11. This is the format I most commonly draft in and my favorite.
You can view my first draft along with some additional commentary in the Google spreadsheet here.
Why so small? It lets me try and push things that don’t work in a larger cube. I’m going to run Time Vault in this cube. Normally I don’t like Time Vault in a cube because even if your cube is as small as 360 cards it can be hard to pick up something to untap it. When both cards that untap it are available in your six man draft the odds of getting them goes up quite a bit. Time Vault is not the only combo card, Entomb and Exhume become a lot more appealing when 43% of black’s cards ether let you discard a creature or put it into play from the graveyard.
This warping of what to expect from a cube draft has caused me to cut a lot of the “best” cards and add in many that seem less powerful. However much I like Soltari Trooper he just can’t compete with
White
White’s roll will be to attempt to disrupt the broken things that opponents will try and do while it beats down. This makes cards like Leonin Relic-Warder all-stars. At the moment Wrath of God has made the cut. I’m not positive it will stay that way. White doesn’t offer that much to the combo decks so I wouldn’t be surprised if it is rarely played with white or black. My backup plan if this doesn’t work is to put an Enchantress shell into white and green.
Blue
Blue’s section has been the hardest to build so far. It is, as usual the best combo color. It offers protection in counter magic, filtering and tutoring, and of course combo cards. Blue is full of powerful cards to find and protect combos as well as fight against them.
Black
Black has a very single-minded focus to put a fatty into play for very little mana. I managed to get the color to 43% spells that ether discard a fatty or put one into play. I’m expecting a lot of turn two Grave Titans out of this cube.
Red
Red like white is not the best color to look for combos in. It does do a good job of creating a lot of damage quickly and blowing up artifacts. 23% of red’s spells can take out an artifact which is much more then in most cubes. This I hope will help slow the broken decks down long enough to burn them out. My backup plan if this is underwhelming is to try a goblin theme.
Green
Green is one of the best colors in my current cube for it’s ability to ramp. I have a feeling it will have more of a struggle doing that in this cube so I had to look for edges to give it. First, it is running Survival of the Fittest and Fauna Shaman which I’m sure will lead to BG reanimator decks. Secondly it gets to be really unfair with Natural Order and Pattern of Rebirth, aiming to put Progenitus into play. Third I’ve given it more mana disruption then it has in most cubes. Lastly it can offer some good support to aggro decks with cards like Rancor and Vengevine. I hope all of these aspects will be enough for it to keep up.
Guild
I’m going to try the guild system for this cube. This means rather then having dual lands in my land section, signets in artifacts, and gold cards in their own section they will all be together. Each allied color pair has two spells and three lands while each enemy pair has one spell and three lands. Again the choices are unsual because something like Murderous Redcap just doesn’t cut it when your opponent’s only creatures are 6/6s and 8/8s. I’m strongly considering cutting down the number of lands/signets to fit more cards into other sections. I might even tailor the guild section to favor the more popular color pairs after a few drafts.
Colorless & 3+ Color
I combined these two sections as I don’t feel a need to balance 3+ color cards, I just want the most effective. The equipment selection has been cut two four cards as I doubt most tables will have more then two aggro decks and there is a lot of artifact removal running around. Many combo artifacts have been included. I’ll have to see if stuff like Grindstone that does nothing by itself is worthwhile. There are a large number of fatties at the top end of this section to make sure cards like Tinker, Sneak Attack, and Natural Order have targets.
Random Combos
What I’m really hoping for are some of the combos I scattered across the colors to come together. I want someone to have the Braids, Cabal Minion, Smokestack, Fastbond, Life from the Loam, Raven’s Crime deck. I want someone to have the Zombie Infestation, Upheaval deck. I’ll have to wait and see but I know I’m excited.
Wrapping it Up and Where You Come In
Well if anyone made it this far thank you, I’m impressed. I’m really excited to try this cube. I imagine it will be somewhere between a cube draft and a Vintage rotisserie draft.
I’d love comments from everyone on this. If you’ve tried some of these combo cards and have thoughts I’d like to hear them. If you have a combo card you think I should add, let me know.
This cube will be an experiment and could fall flat on it’s face. I hope however it results in very powerful, very fun decks and even better games.